It’s funny to think about how there’s some genres which by default I’ll avoid but should parts of them, even some would say the very core parts of them, find…
singleplayer
There’s a pattern I’ve seen in myself over the last couple years: I don’t do well with games without hard goals. I feel like I’ve always known this somewhat intrinsically…
There’s much to be said about effortful endeavors in the age of AI and easy outcomes. Gone are the days when the actual thing you created had a direct tie…
Man, never thought I’d see the day. For those unaware Spiders and it’s publisher Nacon are unfortunately no more. Long time readers might be wondering why I’d be shedding a…
Factory building games all have a pretty standard template. There a resource to extract, processes to put it through until finally you offload it somehow until you do that enough…
Pixel art graphics have been a mainstay of the indie gaming scene for decades now but the aesthetics of other eras, where that was still the prominent art style, are…
The realizations I’ve come to over the years about what reviewing a game really means has been illuminating and humbling. There was me, some 16 years ago thinking that reviewing…
Maybe I was hungry when I stumbled across I Can Only Speak Doner as it’s not the kind of game you’d usually see me gravitating to. It’s also possible that…
The title of this review requires some explaining. Not just to give you the definition of the word I’ve used (you could Google that in a heartbeat) but why it…
Housemarque really tapped into something with Returnal. On paper it really shouldn’t work: a bullet hell third person shooter roguelike? I mean with that many genre descriptors it should be…