It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…
singleplayer
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…
The gaming public often looks to the indie scene for the new innovations; those experimental features that $_BIG_PUBLISHER would deem too risky for inclusion in a blockbuster title. There are…
It’s 2013 and I find myself in New Orleans covering TechEd North America for Lifehacker. My days were filled with the conference, running between sessions and jotting down as many…
Let’s get the obvious out of the way: yep the only reason I played Animal Well was because Dunkey is backing it. Whilst I don’t fully align with him in…
Expectations are a burden. Try as I might to keep myself aside from envisioning what a game might be like before I buy it I can’t seem but help to…
The last decade+ I’ve been doing these reviews for has allowed me to watch many developers hone their craft over the years. Most of them get better with age, refining…
I’ve long since abandoned looking through Kickstarter and other crowdfunding platforms for games that I want to fund. Part of it is burnout on the whole concept, with many of…
Long time Early Access titles always have a…je ne sais quoi about them. For me it feels like putting on someone else’s well worn shoes: you know that they’ve served…
I’ve never really found myself attracted to deck builder style games which seems antithetical to my real life history with TCGs. I still remember getting my first deck of Magic…