Man, never thought I’d see the day. For those unaware Spiders and it’s publisher Nacon are unfortunately no more. Long time readers might be wondering why I’d be shedding a…
third person
The realizations I’ve come to over the years about what reviewing a game really means has been illuminating and humbling. There was me, some 16 years ago thinking that reviewing…
When I first started reviewing games I was focused on trying to distill objective quality. That meant focusing on quantifiable things like visuals, gameplay mechanics, bugs/glitches/game breaking interactions and all…
90s nostalgia feels like it’s cresting yet another wave although I couldn’t tell you exactly why. Perhaps part of it is due to us millennials now being more prominent positions…
It finally dawned on me that the reason I’m drawn to Roguelikes is that they give me the thing that many games have taken away: the feeling of being overpowered….
It’s 2012, the indie renaissance is well underway and the seminal title from thatgamecompany, Journey, is released. It’s not the first game to put you in a big world to…
Sports games are a niche that I could never really get into. Part of it comes from me not being particularly into sport in general, so any draw that a…
The trail of games I’ve unknowingly left behind must be long, really long. I’ve spoken at length in the past about my low-information diet I go on for games that…
There was a time when big releases were almost a social event unto themselves, a kind of cultural nexus point that drew in all and sundry whose only connection was…
After many years of reviewing games I’d inadvertently set myself a long list of boundaries that, for whatever reason, I wouldn’t cross. It started with simple things, like I had…