Housemarque really tapped into something with Returnal. On paper it really shouldn’t work: a bullet hell third person shooter roguelike? I mean with that many genre descriptors it should be…
platformer
I was watching a couple videos today from the State of Unreal which showed of some of the upcoming tech and some of the games that will be based on…
There’s a lot to be said about the environment in which you engage with a game, something which I’ve touched on in the past. The greatest game in the world…
Does anyone remember The Last Guardian? In that game you’re put in charge of an AI companion that you have to wrangle into doing stuff so you can solve puzzles…
In this era of extreme AAA budget games that dominate headlines there’s a refreshing perspective to take from those simpler titles that do just a few things well. It’s easy…
What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
Yeah ok, I got suckered into playing this just because it looked funny. This is this genre’s schtick, something that was popularised over a decade ago when Goat Simulator hit…
The gaming public often looks to the indie scene for the new innovations; those experimental features that $_BIG_PUBLISHER would deem too risky for inclusion in a blockbuster title. There are…
This is something I’ve been waiting a long time for. The Talos Principle has long been one of my favourite underrated titles; an incredible blend of novel puzzle mechanics, engaging…
There’s a few things a game can do to win me over really quickly and one of those things is fully animated sections, bonus points if that extends to the…