If the 2010s gaming scene was shaped by the challenging, git gud scrub titles of FromSoftware and their ilk then the rise of the cozy genre in the 2020s feels…
simulation
Factory building games all have a pretty standard template. There a resource to extract, processes to put it through until finally you offload it somehow until you do that enough…
Maybe I was hungry when I stumbled across I Can Only Speak Doner as it’s not the kind of game you’d usually see me gravitating to. It’s also possible that…
There’s a running joke that IT admins are among the laziest bunch of workers you’ll find out there but, conversely, that’s actually what you want from them. If they can…
Sometimes I get ahead of myself, wanting to preserve as much of the going-in-blind experience so I don’t build up expectations about the experience. Most of the time it works,…
There’s a trap that indie developers often fall into: the one of game length. The trap is laid by that demon which has been haunting the game’s industry for years…
It’s late at night and you’ve been out with your friends, regaling each other with stories of the past and just generally enjoying each others company. Then your friend, that…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
You would honestly be surprised at the level of development there’s been on the Playdate. After the numerous failures of niche appeal consoles to gain any kind of traction the…
The state of one’s wishlist on Steam is a reflection of both their aspirational desires and realities their gamer self. For those whose wishlist is too long suffer from the…