Sometimes I get ahead of myself, wanting to preserve as much of the going-in-blind experience so I don’t build up expectations about the experience. Most of the time it works,…
simulation
There’s a trap that indie developers often fall into: the one of game length. The trap is laid by that demon which has been haunting the game’s industry for years…
It’s late at night and you’ve been out with your friends, regaling each other with stories of the past and just generally enjoying each others company. Then your friend, that…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
You would honestly be surprised at the level of development there’s been on the Playdate. After the numerous failures of niche appeal consoles to gain any kind of traction the…
The state of one’s wishlist on Steam is a reflection of both their aspirational desires and realities their gamer self. For those whose wishlist is too long suffer from the…
Well this review is off to a brilliant start. I go into my screenshots directory, thinking that I’m all responsible and shit, only to find I haven’t got any of…
If you’ve not been introduced to the absolute joy and horror that is the /r/OSHA subreddit then boy are you in for a treat. It’s filled with tradespeople getting up…
Good grief has it been 10 years since I reviewed Kerbal Space Program?! Looking back at my review you’d think I was semi-interested in it, mostly for the potential for…
Back in the day I used to have a rule (indeed I had many!) when it came to reviewing games: I had to finish them before I could review it….