Past me can be a fickle bastard. I can’t tell you how many times I’ve gone back through my Steam wishlist to find a litany of titles that I have…
It’s been good to see the gaming media come around to the idea that the way you play a game can have a lot of impact on how you feel…
After finishing my playthrough of Still Wakes the Deep I was left with just one question: why? It’s such an unusual blend of different things: Lovecraftian horror, oddly specific details…
Yahtzee recently did a video about how his opinion on his games of the year have drastically changed looking back at them retrospectively. As long time readers will know that…
Whilst reviewing the rather unusual movie Hundreds of Beavers with a group of friends one of them mentioned they felt under-equipped to be able to critically engage with it. The…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
Yeah ok, I got suckered into playing this just because it looked funny. This is this genre’s schtick, something that was popularised over a decade ago when Goat Simulator hit…
It’s the sequel that many of us wanted but never dreamed would happen. Over 13 years ago now we got introduced to the original Space Marine game and, for me…