Whilst reviewing the rather unusual movie Hundreds of Beavers with a group of friends one of them mentioned they felt under-equipped to be able to critically engage with it. The…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
Yeah ok, I got suckered into playing this just because it looked funny. This is this genre’s schtick, something that was popularised over a decade ago when Goat Simulator hit…
It’s the sequel that many of us wanted but never dreamed would happen. Over 13 years ago now we got introduced to the original Space Marine game and, for me…
20 years. 20 goddamn years is how long I’ve been playing World of Warcraft. It’s actually even longer than that as I had the great fortune of playing in the…
Few would know this but sitting just behind me is the collector’s edition pistol from the original Bayonetta. That was kinda my thing back in the day, getting the collector’s…
How close can you get making a Pokemon game before Nintendo sues you? That seems to be the question that an alarmingly large number of developers seem to be asking…
It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…