When I first started reviewing games I was focused on trying to distill objective quality. That meant focusing on quantifiable things like visuals, gameplay mechanics, bugs/glitches/game breaking interactions and all…
David Klemke
4 Min Read
There feels like there’s a kind of cultural undercurrent that surfaced some time ago that’s driven a desire for no/low-conflict experiences. Initially I didn’t think it was a widespread phenomenon…
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