It’s no secret that I’m a bit of a sucker for eye candy. Sure I’ve played (and enjoyed) my share of games that have gone for substance over style but…
platformer
For many decades games were a simple land of fantasy, made up of tiny blocks of pixels that crudely replicated the real world. As the medium improved so did the…
Games that utilise hand drawn animation are few and far between, with good reason. Whilst the tools to make games have gotten exponentially better, allowing many to try their hand…
Once upon a time I found myself elbow deep in the world that was games on Kickstarter. It was the time when many old IPs found new life on the…
Games as a medium have matured extensively over the past decade or so. Numerous ideas and stories which would have never previously been explored now find their way into game…
These games reviews serve a couple different purposes for me. The first is to push me to try things out of my comfort zone as there’s so much more to…
Ever since I gave myself new, unknown forms of RSI playing games like Super Meat Boy I’ve had an aversion to twitch based platformers. The challenge can certainly be rewarding…
The “frustration game” genre has developed a cult following over the last 5 years or so. Born out of the democratisation of game development tools these games are typically the…
Sometimes I forget what drew me to a game. You see I maintain a list of games I’d like to review when they come out, saving me (sometimes) from having…
When I reviewed Inside last year I remarked that Playdead had modernised the formula they pioneered with Limbo many years prior. With Limbo it took many years before other games seeking…