Strap yourselves in everyone, we’re taking a feel trip today. Ori and the Blind Forest took out my game of the year for 2015, beating out many other worthy competitors…
platformer
Way back at the very first PAX Australia (which was, gosh, 7 years ago now) I remember roaming through the indie booth and stumbled across FRAMED. I’m ashamed to admit…
Thinking about my journey as a gamer it’s interesting to note how I’ve ebbed and flowed between being focused on single player experience and those enjoyed with others. To be…
My history with the Trine series is long, stretching all the way back to 2011. However it could have never happened at all as I missed the game when it…
Portal is mostly remembered for its mechanics, and rightly so given how revolutionary they were at the time, but its storytelling was just as influential. Nearly all of the games…
Exploration in games used to just be about finding the secret room or a hidden easter egg that the developers left behind. For many games now exploration is a key…
The one thing I’ve always hated about most Metroidvania games is when they show you something that you’re not able to access with your current abilities. Often this manifests extremely…
We sometimes forget just how young video games are as a creative medium and how far they still have to go as methods of expression. But that relative youthfulness brings…
Shadow of the Tomb Raider’s release surprised me as I hadn’t really kept track of where the next instalment was at. You’d think then that I’d have no big expectations…
A tried and true path to making a successful sequel is to hone in on what made the original great and build from there. For some games this is an…