A company is always reliant on its customers, they’re the sole reason that they continue to exist. For small companies customers are even more critical as losing one for them…
I’m always highly skeptical of any product that comes my way that’s supposed to solve all my problems in a particular area. Cloud computing was a great example of this…
I’m always surprised at the lengths that Google will go to in order to uphold its Don’t Be Evil motto. The start of last year saw them begin a very…
There’s always risk in innovation. When you’re creating a new product or service there’s always the chance that nobody will want what you’re creating. Similarly whatever you end up creating…
As I’ve said previously sequels are always a tricky thing to get right. They will inevitably be compared to their predecessors and should they not be a wholesale improvement on…
Mercury is a strange little beast of a planet. It’s the closest planet to our sun and manages to whip around it just under 88 days. Its “days” are 59…
It’s been a long 7 months since I first laid eyes on Xcode and the iOS SDK all that time ago and I’ve had quite the love/hate relationship with it….
I’ll be honest with you I was starting to give up hope on Australia ever getting a R18+ rating for games. It seemed at nearly every turn there was another…
It’s been a long time since I played a good point and click adventure, but probably not as long as you think. It was only 5 years ago when Dreamfall:…
Look I’m not going to say that I’m above rabid fan boy-ism. In fact there are multiple occasions where I’ve made up excuses for some of my companies of choice (notably Bioware…