Reaction based platformers are like kryptonite to me. Initially I revel in the challenge, figuring out how the mechanics work with each other and eventually getting good enough at them…
Review
Working from an established, non-game IP is usually a risky move for a game developer. If you’re working on a game that’s based directly off a movie chances are that…
I’ve had a few people ask me how I come across some of the games that I review here and the answer is pretty simple. If I haven’t seen something…
Long time readers will know that I’m not much of a fan of DLC as those little extra tid bits of gameplay are rarely worth the price of admission, usually…
There’s something to be said for a game that’s been around for 8 years and can still claim the title of most subscribed game in the world. There’s a good…
I have to admit that I’m developing a soft spot for these indie exploration games. It started out as a relationship of convenience, my dedication to one review per week…
If you’ve ever played QWOP you can understand the appeal of games that are intrinsically badly designed, usually to provide challenge in an otherwise ru rudimentary game. I’m not sure what…
It really is quite staggering to see how far games have come since I first started playing them nearly 3 decades ago. Even more surprising is how each style of…
Stripping away certain aspects of a game is the norm for independent developers as your limited resources constrain what you’re able to accomplish. Whilst on the surface this sounds like…
When Google announced the Nexus 4 I was genuinely excited, my Lumia was showing its age and I was eager to get back to the platform that I loved, especially…