The algorithmic ruled world that we find ourselves (and increasingly LLM dominated) has a habit of mirroring our own inbuilt recency bias. This is shown most aptly in algorithm first…
strategy
Ever since the first walking simulators and interactive fiction games came into our lives the definitions of what makes a game have gotten fuzzier as time has continued its endless…
The trail of games I’ve unknowingly left behind must be long, really long. I’ve spoken at length in the past about my low-information diet I go on for games that…
It seems I’m something of a sucker for a good indie dev story. So when I came across this post on /r/IndieGaming I figured why not give it a shot;…
Cast your mind back to high school English classes, the ones where they decided try to introduce Shakespeare to a severely disinterested bunch of teenagers (I count myself among them…
There are some major disadvantages to being on a low-information diet for video games. As release dates for new titles approach, I have to duck and weave past all the…
Past me can be a fickle bastard. I can’t tell you how many times I’ve gone back through my Steam wishlist to find a litany of titles that I have…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
Long time Early Access titles always have a…je ne sais quoi about them. For me it feels like putting on someone else’s well worn shoes: you know that they’ve served…
The media we consume is often a reflection of the times we find ourselves in; bringing to the surface ideas, concerns and fears that we collectively share. For many years…