Breakout success tend have an unfortunate effect on the games industry for decades afterwards. Dark Souls, for instance, set us on the path we’re now on today where most action…
stealth
There was a time when big releases were almost a social event unto themselves, a kind of cultural nexus point that drew in all and sundry whose only connection was…
First impressions can be a hard thing to shake. Certainly I fell trap to the idea that Atomfall was simply going to be a British version of Fallout, something that…
I’ve long since abandoned looking through Kickstarter and other crowdfunding platforms for games that I want to fund. Part of it is burnout on the whole concept, with many of…
DLCs and I haven’t always seen eye to eye. Their introduction so many years ago felt like the death knell of their bigger, more juicer brother: the expansion. Nowadays though…
The sophomore instalment in a successful franchise is always a risky one: simply repeating what you did before but more usually earns the ire of the general public, but not…
Before Annapurna started branding itself as the publisher for the weird and wonderful world of experimental indie titles they really had a hard time breaking through to mainstream. To be…
Oh boy, I thought I knew what it was like to be short on time, but the last month has shown me what it is truly to have zero time…
Man it has been hard to find the time to write of late. Let’s just say that having 2 kids in the house makes it hard to find time for…
I’m sure fans of Hitman are well aware that it’s latest release has been out for quite some time but if you’re like me you’ve probably been sleeping on it…