I’ve become a really big fan of titles that challenge our expectations and perceptions of what constitutes a game. Usually this comes down to mechanics, like how Half Life 2…
platformer
I missed the boat on many of Tim Schafer’s games. Whilst I was aware of the titles that rocketed him to game developer stardom (Monkey Island, Manic Mansion and Psychonauts)…
I have a love/hate relationship with the new wave of hardcore platformers that have swept through the game scene recently due to the indie game developer revolution. Initially I find…
The simplicity of 2D platformer games must be really liberating for developers, especially small time independent ones. I say this because it seems that I’ve played a lot of games…
I think my angst around survival horror games stems from the many, many hours I lost to the genre back when I younger. There were many nights when my brother…
They say that imitation is the most sincere form of flattery and if there’s any truth to that then Notch, creator of Minecraft, must be feeling awfully flattered. Whilst there’s…
Striking the right balance between making a game enjoyable and it’s relative difficulty level can be a rather tricky task. Way back in the dawn of gaming developers would often…
It may come as a surprise to long time readers who’ve followed my near clockwork routine of one post per weekday for the past couple years that I can be…
I was a real late comer to the Trine party, only getting around to playing it early last year after it had been out for almost 2 years prior. Looking…
I’m not exactly known for going against the main stream view of a game but for what its worth my opinion is (mostly) formed based on the merits of the…