There have been so many games I’ve shied away from this year because of lack of time. Any game that demands 10+ hours of my time means I probably won’t…
exploration
I’ve tried to think about what it is about loosely or completely disconnected narrative games that irks me so much. To be sure I find interest in stories where there’s…
Some of the most challenging aspects of crafting a game is doing the things right that won’t get noticed. The minutiae that fades into the background can often be as…
Bringing on big name actors to a game is a bigger risk than you might first think. Whilst their star power is certain to draw attention from a wider audience…
The public discourse on reviewing things has long since shifted away from subtly. No longer can something simply be good enough for its own sake, everything must fall into one…
I stopped looking at games to back on Kickstarter quite a while ago as it just seemed to encourage developers to take far, far too long to actually release something…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
The Early Access survival/base building genre seems to have a pretty well trodden path these days. You start off with the base game and then release chapters/technology tiers/any other progression…
There’s a fine line you have to walk when looking into a game. On the one hand you want to know enough about it to make it worth your time…
Games can be bad for many reasons: lack of resources, inexperience in certain aspects of game development or just simply misunderstanding what actually makes a game fun. Given my over…