There’s a small trend developing which I like to call MMORPG-Light. Essentially developers are looking to craft the big, epic experience of a MMORPG but are concerned about the way…
Back in January AlphaGo’s 5-0 defeat of Fan Hui, the reigning European champion, was a shot out of left field. Go players and AI developers alike believed that we were…
With the number of missions we’ve sent to Mars you might wonder why we keep going back there. For starters it’s very similar to Earth in many respects and is…
If there’s one genre that can be considered “solved” it would be pixelart adventure games. Originally they were born out of the limitations imposed by the hardware of the time,…
It seems I can’t go a month without seeing at least one article decrying the end of Moore’s Law and another which shows that it’s still on track. Ultimately this…
Truly unique game mechanics are a rarity. This is not because of any lack of imagination on the part of game developers, far from it. More it’s to do with…
SSDs may have been around for some time now but they’re still something of an unknown. Their performance benefits are undeniable and their cost per gigabyte has plummeted year after…
Games, like all creative endeavours, are aspirational things. They all have a goal; some to tell a great story whilst others challenge you with mechanics and puzzles. One of the…
The $599 price tag of the consumer Oculus Rift was off putting to many, including myself. It’s not that we expected the technology to be cheap, more that our expectations…
Walking simulators have seen an explosion of popularity and I believe with good reason. Their reliance on the story to move things forward, rather than mechanics or game play, often…