The 3 year, 3 developer cycle that Call of Duty switched to has meant that it’s been a little longer between drinks for Treyarch, once considered the poor step child to Inifinity…
Review
I, like many of my generation, spent far too much of my time in Games Workshop stores as a teenager. I’d go there to gawk that the miniatures, painted in…
I was always of the opinion that the health trackers on the market were little more than gimmicks. Most of them were glorified pedometers worn by people who wanted to…
Freelancer was a seminal game, one that managed to pull Microsoft Game Studios’ reputation out of the gutter and set the bar for any space based game that would follow…
For some reason the gaming community has thrived on titles that are, for want of a better word, incredibly brutal. The trend started to take root after the first Dark…
We gamers sometimes forget how personal games are for their creators. Often they’re a reflection both the creator’s intent and the creator themselves, especially for games that are created by…
Long time readers will know that horror and I don’t really get along. As a genre I don’t find it particularly engaging although there have been several examples which have…
Destiny was the first game to break my staunch opposition to playing first person shooters on consoles. Being a long time member of the PC master race meant that it…
All gamers have an idea of a game they want to make. It could be anything from a novel mechanic through to a fully fleshed out story, but it’s there…
Movie tie-in games are some of the most derided games ever to grace our presence and with good reason. Often they’re given a woefully insufficient amount of time to come…