It’s rare that I’ll sit down to play a game and then not want to get back up again until it’s finished. Part of that is getting older and having…
David Klemke
3 Min Read
Back in the day there was an unspoken rule about a game’s length being indicative of its quality. For some reason we all thought that games that took longer to…
David Klemke
4 Min Read
I stopped looking at games to back on Kickstarter quite a while ago as it just seemed to encourage developers to take far, far too long to actually release something…
David Klemke
4 Min Read
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
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