It finally dawned on me that the reason I’m drawn to Roguelikes is that they give me the thing that many games have taken away: the feeling of being overpowered….
third person
It’s 2012, the indie renaissance is well underway and the seminal title from thatgamecompany, Journey, is released. It’s not the first game to put you in a big world to…
Sports games are a niche that I could never really get into. Part of it comes from me not being particularly into sport in general, so any draw that a…
The trail of games I’ve unknowingly left behind must be long, really long. I’ve spoken at length in the past about my low-information diet I go on for games that…
There was a time when big releases were almost a social event unto themselves, a kind of cultural nexus point that drew in all and sundry whose only connection was…
After many years of reviewing games I’d inadvertently set myself a long list of boundaries that, for whatever reason, I wouldn’t cross. It started with simple things, like I had…
Expectations are a dangerous thing. This is the thought that has rattled around in my head whenever I start thinking about Dragon Age: The Veilguard. Even before it came out…
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
Yeah ok, I got suckered into playing this just because it looked funny. This is this genre’s schtick, something that was popularised over a decade ago when Goat Simulator hit…
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…