I, like many of my generation, spent far too much of my time in Games Workshop stores as a teenager. I’d go there to gawk that the miniatures, painted in…
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Freelancer was a seminal game, one that managed to pull Microsoft Game Studios’ reputation out of the gutter and set the bar for any space based game that would follow…
For some reason the gaming community has thrived on titles that are, for want of a better word, incredibly brutal. The trend started to take root after the first Dark…
We gamers sometimes forget how personal games are for their creators. Often they’re a reflection both the creator’s intent and the creator themselves, especially for games that are created by…
All gamers have an idea of a game they want to make. It could be anything from a novel mechanic through to a fully fleshed out story, but it’s there…
Movie tie-in games are some of the most derided games ever to grace our presence and with good reason. Often they’re given a woefully insufficient amount of time to come…
The hivemind of the gaming community collectively looks towards indie developers as the innovators. We praise them and put them up on pedestals because they dare to buck trends, trying…
There are few games that manage to grab me with just a concept. Put simply it’s because I’ve seen it all, the vast swath of games I’ve played over the…
The Trine series has captured many people’s attention over the years, mostly thanks to the incredibly inventive physics based game play. It’s been a long time between drinks for the…
In my review of Cradle (which I meant to get out last week, apologies!) I noted that I’ve found two distinct types of exploration games. Some are guided, wanting to gently…