What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
pc
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
Yeah ok, I got suckered into playing this just because it looked funny. This is this genre’s schtick, something that was popularised over a decade ago when Goat Simulator hit…
It’s the sequel that many of us wanted but never dreamed would happen. Over 13 years ago now we got introduced to the original Space Marine game and, for me…
20 years. 20 goddamn years is how long I’ve been playing World of Warcraft. It’s actually even longer than that as I had the great fortune of playing in the…
How close can you get making a Pokemon game before Nintendo sues you? That seems to be the question that an alarmingly large number of developers seem to be asking…
It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…
The gaming public often looks to the indie scene for the new innovations; those experimental features that $_BIG_PUBLISHER would deem too risky for inclusion in a blockbuster title. There are…
It’s 2013 and I find myself in New Orleans covering TechEd North America for Lifehacker. My days were filled with the conference, running between sessions and jotting down as many…