It used to be that you really had to get off the beaten track to find experiences that called into question what a “game” really was. Interactivity is definitely key,…
ios
Long time readers will know I have a penchant for games with great visuals, superb sound work and a high concept. These are my review-bait titles: ones that the second…
Journey is an incredibly influential game; it’s concepts weaved throughout numerous titles who sought to emulate their ways and perhaps earn some similar levels of acclaim. Indeed the concept I’ve…
The level of content coming out of one person studios these days is frankly astounding. Part of that is definitely due to the great level of community developed IP available…
The journey through mental illness is a deeply personal one, intertwined with the life events that lead to the eventual manifestation of symptoms that we label depression, anxiety and so…
One of my favourite games to play on my PlayStation Portable back in the day was Lumines. Something about the combination of pop hits with an easy to understand but…
One of the secrets behind the Nintendo Wii’s wild success was how it was able to tap into one of the largest markets that had been largely ignored for decades:…
Amanita Designs has developed quite the reputation for creating simple games with beautiful hand drawn visuals. Whilst they’ve been active since 2003 it wasn’t until their release of Machinarium in 2009…
There’s no denying that the original Monument Valley set the bar for what a mobile game could be. Its minimalistic visual style has since been replicated by dozens of other…
Even if I don’t manage to get 1 review per week out I do try to make sure I’ve at least played one game a week. That does become a little…