The public discourse on reviewing things has long since shifted away from subtly. No longer can something simply be good enough for its own sake, everything must fall into one…
exploration
I stopped looking at games to back on Kickstarter quite a while ago as it just seemed to encourage developers to take far, far too long to actually release something…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
The Early Access survival/base building genre seems to have a pretty well trodden path these days. You start off with the base game and then release chapters/technology tiers/any other progression…
There’s a fine line you have to walk when looking into a game. On the one hand you want to know enough about it to make it worth your time…
Games can be bad for many reasons: lack of resources, inexperience in certain aspects of game development or just simply misunderstanding what actually makes a game fun. Given my over…
Took me a while, but I finally found the game that scratched the build and automate itch I’d been having for the past few weeks. I’ll admit that part of…
We’ve noticed the trend that comes around every so often. You know the one where a game, ostensibly having been in Early Access for some time, finally goes to full…
You know, I’ve really missed driving games. I spent a great deal of my youth in seminal titles Gran Turismo and the early Need for Speeds, even playing some of…
Going into games with little to no expectations makes for some…surprising moments. Most of the time I know what kind of experience I’m in for but there are times when…