The Witness stands out for many reasons but chief among them, for me at least, was the idea that a meticulously crafted game could still fail at its prime directive:…
exploration
Every so often I stumble across a game that feels like it came from a previous era. Sometimes this is a conscious choice, driven by a desire to evoke the…
If this is the first review of mine you’re reading (and I entirely blame you for that indiscretion, I’ve been reviewing games for over 10 years now!) then you might…
Ah yes, this time of year. The one where I get to throw away some of my usual rules on what games I can review and can look more broadly…
Bashing Kickstarter games for missing their timelines feels like a bit of a dead horse these days. It seems pretty much all of them underestimate just how much work is…
There have been so many games I’ve shied away from this year because of lack of time. Any game that demands 10+ hours of my time means I probably won’t…
I’ve tried to think about what it is about loosely or completely disconnected narrative games that irks me so much. To be sure I find interest in stories where there’s…
Some of the most challenging aspects of crafting a game is doing the things right that won’t get noticed. The minutiae that fades into the background can often be as…
Bringing on big name actors to a game is a bigger risk than you might first think. Whilst their star power is certain to draw attention from a wider audience…
The public discourse on reviewing things has long since shifted away from subtly. No longer can something simply be good enough for its own sake, everything must fall into one…