At this point reiterating the backstory of Cyberpunk 2077 feels like beating a dead horse. Suffice to say if you’re into games it’s likely you already know everything there is…
Here we are, back at it again at World of Warcraft. It’s been 2 years since I last burled up the game, making good on my prediction that I wouldn’t…
DOTA 2 and I have history. It’s 2011, and the long awaited sequel to the incredibly successful Warcraft 3 map mod makes its debut on Steam in beta form. I’m…
There’s a kind of sweet sadness in going back to your old MMORPG or looter shooter games. On the one hand it’s like slipping into an old pair of shoes,…
Pick a Ubisoft game, any one you’ve played in the last couple years should do (preferably one you liked), and now name one of the characters in it? You can’t…
I think I’ve discovered that I’m not a fan of “high intensity” games. This isn’t the same as challenging games, because I still very much enjoy those, but games that…
The idea that constraints promote creativity is a well known concept; the implication being that with defined boundaries you’ll make better use of the things that you have available to…
Games that do a lot with not so much are always impressive to me. Sometimes this comes from the use of minimalistic art styles, selective use (or non-use) of dialogue…
There’s a fine line you have to walk when looking into a game. On the one hand you want to know enough about it to make it worth your time…
With games that are hard to judge by truly objective measures I instead try to focus on whether or not the game achieved what it set out to accomplish. This…