Well…that was a year. Despite the absolute cacophony that was 2020 it was an undeniably amazing year for gaming. There were games released from not one, not two but three…
Games
Spin back a year and it’s the beginning of 2020 and with the bushfires raging all around us, leaving us no option but to stay home, the wife and I…
At this point reiterating the backstory of Cyberpunk 2077 feels like beating a dead horse. Suffice to say if you’re into games it’s likely you already know everything there is…
Here we are, back at it again at World of Warcraft. It’s been 2 years since I last burled up the game, making good on my prediction that I wouldn’t…
DOTA 2 and I have history. It’s 2011, and the long awaited sequel to the incredibly successful Warcraft 3 map mod makes its debut on Steam in beta form. I’m…
There’s a kind of sweet sadness in going back to your old MMORPG or looter shooter games. On the one hand it’s like slipping into an old pair of shoes,…
Pick a Ubisoft game, any one you’ve played in the last couple years should do (preferably one you liked), and now name one of the characters in it? You can’t…
I think I’ve discovered that I’m not a fan of “high intensity” games. This isn’t the same as challenging games, because I still very much enjoy those, but games that…
The idea that constraints promote creativity is a well known concept; the implication being that with defined boundaries you’ll make better use of the things that you have available to…
Games that do a lot with not so much are always impressive to me. Sometimes this comes from the use of minimalistic art styles, selective use (or non-use) of dialogue…