After finishing my playthrough of Still Wakes the Deep I was left with just one question: why? It’s such an unusual blend of different things: Lovecraftian horror, oddly specific details…
walking simulator
It’s 2013 and I find myself in New Orleans covering TechEd North America for Lifehacker. My days were filled with the conference, running between sessions and jotting down as many…
Ninja Theory’s idea of “Independent AAA” games, ones that traded the scope of a game in order to achieve production values of the same level, is a far more complicated…
Expectations are a burden. Try as I might to keep myself aside from envisioning what a game might be like before I buy it I can’t seem but help to…
I have a rule for games: once I’m sold on the concept or idea I put it in my Review Queue and then wait for it to be released. After…
The Xbox Game Pass is doing its damned best to get me to subscribe to it. I’ve avoided it mostly because I already have the majority of the back catalogue…
Google seems to have honed in on my penchant for slightly off-the-beaten-track kinds of games, often recommending reviews and listicles of games that wouldn’t usually garner a large audience. There’s…
Bashing Kickstarter games for missing their timelines feels like a bit of a dead horse these days. It seems pretty much all of them underestimate just how much work is…
Believe me, it’s not by active choice that I’ve been leaving such long periods between reviews, it’s been out of necessity. That doesn’t mean I haven’t had the time to…
Back in the day there was an unspoken rule about a game’s length being indicative of its quality. For some reason we all thought that games that took longer to…