Believe me, it’s not by active choice that I’ve been leaving such long periods between reviews, it’s been out of necessity. That doesn’t mean I haven’t had the time to…
story first
I’ve been staring at this page for far too long trying to figure out how to open up this review of The Red Strings Club. Sure I could take the…
To The Moon was far from a perfect game. Its disjointed pacing, rudimentary game mechanics and inability to deliver a compelling story until its final chapter are all things that…
When playing games that wouldn’t fit the typical definition of the medium there’s always one question I ask myself: was this the only way this story could be told? Certainly…
It’s been almost 4 years since Fullbright released their seminal title: Gone Home. It was a game that hit close to home for me, the story echoing parts of my…
It’s only recently that chatbots have evolved to a state where they could be called truly conversational. In years prior they could really only respond to a line of text…
If there’s one genre that can be considered “solved” it would be pixelart adventure games. Originally they were born out of the limitations imposed by the hardware of the time,…
Walking simulators have seen an explosion of popularity and I believe with good reason. Their reliance on the story to move things forward, rather than mechanics or game play, often…
Games have been rapidly maturing as a medium, going from a distraction that was only for kids to the canvas upon which many artists now create their wares. As the medium…
In the 3 or so years since I reviewed Dear Esther, a game which in my opinion was an incoherent mess, I’ve come to appreciate the walking simulator genre. They’re…