To The Moon was far from a perfect game. Its disjointed pacing, rudimentary game mechanics and inability to deliver a compelling story until its final chapter are all things that I’ve dropped lesser games for. However those final moments of the game are where it finally finds its feet, bringing forth an emotional ending that I certainly wasn’t prepared for. That was enough to make it my game of the year for 2012, edging out many other worthy contenders. Since then I’ve wondered if the developer would ever return to this universe or would simply let To The Moon stand alone. Had it not been for the joke trailer that did the rounds a while back I may never have known that Finding Paradise was Freebird Games’ second instalment in the series and was due out before the end of the year. Just like last time however Finding Paradise stumbles its way through most of the story before finally finding its feet right at the end.

The two doctors (Dr Watts and Dr Rosaline) make a return in Finding Paradise however their no longer from “The Agency”, it’s now Sigmund Corporation. Their mission however is the same: to grant a dying patient’s last wishes in the form of memory manipulation. This client is different however, there’s no one thing they want. Instead their only request is that they make them happy, ensuring that they don’t change anything relating to his family. What starts out as a routine dig into the patient’s memories soon takes a strange twist and the two doctors struggle to find out just what exactly it is that will make their patient’s last moments everything they wished for.

Finding Paradise retains the same look and feel of its predecessor with the typical trappings of a RPG Maker based game. The colour palette is a lot more vibrant and bright this time around however which initially led me to think that the graphics were much higher fidelity than they previously were. Looking back over my screenshots however this is definitely not the case. Yet again the soundtrack to Finding Paradise is exceptional with the title track setting the scene beautifully for what is to come. The credit song is also a hauntingly beautiful track, one that would stand well on its own without the game to back it up. Overall the game manages to feel new but familiar which is certain to delight fans of Freebird’s games.

The overall game structure hasn’t changed at all with it following the same puzzle structure as its predecessor did. Each scene is essentially a small puzzle, requiring you to track down memory orbs which you then use to unlock a memento in order to travel through the patient’s memories. To unlock the memento you then have to complete a puzzle which now takes the form of a Bejewled-esque matching game with a number of ancillary mechanics to give you a little bit of a challenge. Most of them however won’t take you very long to solve, indeed even the ones that appear challenging typically only require a few moves to complete. Just like before however these are not the focus of the game and simply serve as organic progression blockers between the individual scenes.

Despite the game’s simplicity and ostensibly similar construction to its predecessor there’s a few areas which are lacking in polish. Some of the mechanics don’t trigger properly, either requiring a restart of the game or loading up of a checkpoint in order to get them working as expected. There’s been a few patches since launch day so some of the more glaring issues have been worked out but there’s still a few teething issues as at time of writing. I’m sure these will be addressed as time goes on but it’s one thing I don’t remember experiencing in its predecessor. These small issues don’t detract much from the game itself however, the story does a good enough job of that.

Just like its predecessor Finding Paradise meanders along during the early events of the story, spending a lot of time building up the backstory to a lot of the characters. The game also spends far, far too much time on throwing out red herrings and building up the greater world outside of the main story, ostensibly setting it up for a sequel with a much grander vision than the previous two games had. Whilst I’m all for developers building out a bigger world that a small story can exist in Finding Paradise goes out of its way to spend a lot of time on doing this long before its revealed what its ultimate intentions are for doing so. This means that the first 2 hours or so of game play are largely irrelevant to the core narrative as the core of the story doesn’t get the attention it deserves.

The developers, who cheekily note on their website that they’re “Ruining sentimental moments, one badly timed joke after another”, manage to do that with surgical timing for about 75% of the games play time. There’s nothing wrong with a bit of levity in games like this, indeed sometimes it’s necessary to save you from being emotionally drained with topics like this, however there were several key moments that were utterly ruined by sequences that added absolutely nothing to the story, world or the characters themselves. At this point I understand that this is the developer’s style and is done deliberately but that doesn’t mean it’s a good way to tell a story like this. If there’s one bit of advice I can give them it’s this: don’t sacrifice the small emotional climaxes for a laugh. Those small moments will mean so much more if they’re not devastated by a juvenile joke the second after they’re told.

However, right at the end, is where Finding Paradise begins to find its legs. As you begin to discover the core of what the patient’s last wishes are the revelations start to come thick and fast. The final moments are, just like they were in To The Moon, incredibly bitter-sweet and are sure to bring a few tears forth for those whose hearts aren’t made of stone. Finding Paradise does lose a bit of cred for loudly screaming about the potential for a sequel right at the end but all shall be forgiven if they can take some lessons learned from their last few games to heart and build it into something truly sensational (and free of emotional moments ruined by jokes).

Finding Paradise keeps the same formula of what made To The Moon great and, unfortunately, many of the things that should have been left behind. The visual style and accompanying soundtrack are both stand out items of the game, each of them contributing greatly to the telling of the main narrative. The mechanics are largely the same with the new puzzle mechanic being a nice touch. However the disjointed pacing, sacrificing the story’s key moments for the sake of a joke and the attention given to building out the world for an impending sequel are missteps that Freebird Games should not look to repeat in future games. The ultimate conclusion does save the game from itself however but that doesn’t mean that the developers should simply look to repeat this yet again. Finding Paradise might not reach the same heights as its predecessor but it still managed to evoke the same bittersweet feelings that brought this old reviewer to tears.

Rating: 8.5/10

Finding Paradise is available on PC right now for $9.99. Total play time was 4 hours with 100% of the achievements unlocked.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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