How close can you get making a Pokemon game before Nintendo sues you? That seems to be the question that an alarmingly large number of developers seem to be asking…
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It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…
The gaming public often looks to the indie scene for the new innovations; those experimental features that $_BIG_PUBLISHER would deem too risky for inclusion in a blockbuster title. There are…
It’s 2013 and I find myself in New Orleans covering TechEd North America for Lifehacker. My days were filled with the conference, running between sessions and jotting down as many…
There’s still a hole in my heart left by the “end” I hit with Destiny. A part of me is forever wanting to go back, to continue the story and…
Ninja Theory’s idea of “Independent AAA” games, ones that traded the scope of a game in order to achieve production values of the same level, is a far more complicated…
This review was almost never written. Destiny and I go way back, all the way to the start. There’s only a handful of games that I’ve come back to over…
Expectations are a burden. Try as I might to keep myself aside from envisioning what a game might be like before I buy it I can’t seem but help to…
The last decade+ I’ve been doing these reviews for has allowed me to watch many developers hone their craft over the years. Most of them get better with age, refining…