The trail of games I’ve unknowingly left behind must be long, really long. I’ve spoken at length in the past about my low-information diet I go on for games that…
pc
It’s been a minute since I’ve gone back to my roots of point and click, pixel art adventure games. Back in my early years of reviews when the 1 per…
Breakout success tend have an unfortunate effect on the games industry for decades afterwards. Dark Souls, for instance, set us on the path we’re now on today where most action…
Early 2000s, 1980s cars, music festivals. If I didn’t know better I would’ve guessed the developers of Keep Driving had rifled through my Facebook post history and decided to make…
It seems I’m something of a sucker for a good indie dev story. So when I came across this post on /r/IndieGaming I figured why not give it a shot;…
Sometimes I get ahead of myself, wanting to preserve as much of the going-in-blind experience so I don’t build up expectations about the experience. Most of the time it works,…
There’s a trap that indie developers often fall into: the one of game length. The trap is laid by that demon which has been haunting the game’s industry for years…
Everyone has that game which defined, for them, the core of many games that came after it. DOOM for FPS, Warcraft for RTS and for this old reviewer anything that…
Man was I ever dreading a return to the DOOM series. My last memories of the series were riddled with feelings of exhaustion, being unable to enjoy the game because…
Some things just tickle your dopamine receptors just right. In the past I’ve avoided bullet hell games, almost certainly because I’ve been absolutely terrible at them. But that changed back…