It’s always fun to think about the genesis of the story and mechanics of a game. Quite often they’re rooted in reality in some way; the stories typically being allegories…
first person
I’m starting to like the idea of proof of concept games over things like Early Access and I’ll tell you why. Early Access has basically become a genre unto itself;…
I think I’ve discovered that I’m not a fan of “high intensity” games. This isn’t the same as challenging games, because I still very much enjoy those, but games that…
With games that are hard to judge by truly objective measures I instead try to focus on whether or not the game achieved what it set out to accomplish. This…
To be honest I didn’t really expect a follow up to SUPERHOT as it pretty much set out what it wanted to do and I wasn’t really sure where it…
Took me a while, but I finally found the game that scratched the build and automate itch I’d been having for the past few weeks. I’ll admit that part of…
I think I’m officially old now. So my friend offered to lend me his Oculus Quest which, after putting it off for an inordinately long time, I did. The system…
This is the last week I go Steam new release diving, I promise. I mean I’m sure there’s a ton of gold in there somewhere but the process for discovering…
It is rare to find games that manage to blend all of their components together into a cohesive whole. Even the most well resourced project will still suffer from the…
There’s almost no need to introduce No Man’s Sky, the game that was catapulted to stardom the second its concept trailers hit the Internet. The fervour surrounding it is easy…