There’s an old saying that goes something along the lines of “The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to…
development
Just over a year ago I wrote a post exploring my own experiences with games of varying length and the gaming community’s views on what constitutes a good game length….
I can remember sitting in one of my university lectures a long time ago being taught about development philosophies. It was all pretty standard stuff, we were walked through the…
So I’ve decided to try my hand at being a game developer after spending way too many hours thinking about it and wanting to do something more exciting than developing…
I often find myself deconstructing stories and ideas to find out what the key factors were in their success or failure. It’s the engineer training in me that’s trying to find…
I’m a really big fan of Microsoft’s development tools. No other IDE that I’ve used to date can hold a candle to the mighty Visual Studio, especially when you couple…
I spent a lot of time, probably way too much of it, watching the start-up scene and getting a feel for the current trends of what’s hot and what’s not¹….
If I’m honest I can’t really tell you where the inspiration for Lobaco came from. Sure the idea itself is pretty simple (what’s going on there?) but I can’t really…
After reaching 1.0 of Lobaco I’ve taken a breather from developing it, mostly so I could catch up on my backlog of games and give my brain a well deserved…
Maybe I’m just hanging around the wrong places on the Internet but recently there seemed to be a higher than average level of vitriol being launched at Microsoft. From my…