Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
David Klemke
4 Min Read
What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
David Klemke
7 Min Read
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
David Klemke
3 Min Read
Yeah ok, I got suckered into playing this just because it looked funny. This is this genre’s schtick, something that was popularised over a decade ago when Goat Simulator hit…
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