Bringing on big name actors to a game is a bigger risk than you might first think. Whilst their star power is certain to draw attention from a wider audience…
unreal
The level of content coming out of one person studios these days is frankly astounding. Part of that is definitely due to the great level of community developed IP available…
It’s been the better part of a decade since I played a game from Ninja Theory. Whilst not everyone enjoyed Heavenly Sword as much as I did (although I do…
The class based shooter genre has seen a massive uptick in popularity over the past couple years, built off the back of exceptional titles like Overwatch and Titanfall. With that…
Like many of my peers I spent many of my afternoons loitering around a Games Workshop store. The displays of intricately painted models tempting me to spend my meagre retail…
Before the days of ubiquitous broadband many of us would have to wait until the monthly LAN event to get our fix of multiplayer gaming. Of course this was also…
I remember when I was a doe eyed teenager thinking that it would be great to make games (I know better now, of course) if I could only afford the…