It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
soulslike
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…
Procedural generation feels like the games industry’s white whale. It’s always touted as the ultimate replayability mechanic, giving you almost limitless possibilities to explore for as long as you might…
Well that’s a little whoopsie on my part. There I was, thinking that I’d be writing a somewhat rushed review of Diablo IV when one of my friends sends me…
Going into games with little to no expectations makes for some…surprising moments. Most of the time I know what kind of experience I’m in for but there are times when…
Sekiro rattled me a little bit, making me wonder if I was no longer “gud” enough to play these soulslike games anymore. Part of it is definitely time, I have…
The term “Dark Souls-like” has lost a lot of its original meaning; now being applied to nearly any game that’s somewhat challenging and includes a death/recovery mechanic. Using that term…