Past me can be a fickle bastard. I can’t tell you how many times I’ve gone back through my Steam wishlist to find a litany of titles that I have…
singleplayer
It’s been good to see the gaming media come around to the idea that the way you play a game can have a lot of impact on how you feel…
Yahtzee recently did a video about how his opinion on his games of the year have drastically changed looking back at them retrospectively. As long time readers will know that…
Whilst reviewing the rather unusual movie Hundreds of Beavers with a group of friends one of them mentioned they felt under-equipped to be able to critically engage with it. The…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
Few would know this but sitting just behind me is the collector’s edition pistol from the original Bayonetta. That was kinda my thing back in the day, getting the collector’s…
It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…