What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
singleplayer
It’s the 90s, a time where kids coming home from school would rush to the TVs to catch the afternoon programming on the ABC channel. There were the usual animation…
Few would know this but sitting just behind me is the collector’s edition pistol from the original Bayonetta. That was kinda my thing back in the day, getting the collector’s…
It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…
The gaming public often looks to the indie scene for the new innovations; those experimental features that $_BIG_PUBLISHER would deem too risky for inclusion in a blockbuster title. There are…
It’s 2013 and I find myself in New Orleans covering TechEd North America for Lifehacker. My days were filled with the conference, running between sessions and jotting down as many…
Let’s get the obvious out of the way: yep the only reason I played Animal Well was because Dunkey is backing it. Whilst I don’t fully align with him in…
Expectations are a burden. Try as I might to keep myself aside from envisioning what a game might be like before I buy it I can’t seem but help to…
The last decade+ I’ve been doing these reviews for has allowed me to watch many developers hone their craft over the years. Most of them get better with age, refining…