Everyone who’s tried to use Steam’s various recommendation engines over the years knows that they’re more miss than hit. Indeed most of the examples I’ve found diving through the “New…
puzzler
We now find ourselves in that time of the year between the two major release seasons. For most this is a great time to catch up on the glut of…
The one thing I’ve always hated about most Metroidvania games is when they show you something that you’re not able to access with your current abilities. Often this manifests extremely…
It’s not often that a developer simply explaining the mechanics sells me on the game. Usually if you can’t simply show how it works through a gameplay trailer or similar…
It’s rare these days to see concept pieces that have no ambition beyond simply existing. Most are at the very least teaser pieces designed to get you enticed into backing…
5 years ago I attended my first (and, as it turns out, only) PAX event in Australia and, despite the teething issues, managed to have a rather enjoyable time. Whilst I…
The indie scene loves a breakout hit; especially those that either defies or creates a genre. Lucas Pope’s Papers, Please is a fantastic example of this creating a new genre…
There comes a time in every game’s development when the call to ship it needs to be made. For some games this comes at the right time in their dev…
A tried and true path to making a successful sequel is to hone in on what made the original great and build from there. For some games this is an…
For many decades games were a simple land of fantasy, made up of tiny blocks of pixels that crudely replicated the real world. As the medium improved so did the…