This is something I’ve been waiting a long time for. The Talos Principle has long been one of my favourite underrated titles; an incredible blend of novel puzzle mechanics, engaging…
puzzler
For a creator how their creation will be experience can matter just as much as the creation itself. With games this seems obvious when say, considering the difference between playing…
I have a rule for games: once I’m sold on the concept or idea I put it in my Review Queue and then wait for it to be released. After…
The Witness stands out for many reasons but chief among them, for me at least, was the idea that a meticulously crafted game could still fail at its prime directive:…
One of the challenges in attempting to play (and review) a new game every week is managing the backlog of titles that I’ve accumulated in my review queue. For the…
Bringing on big name actors to a game is a bigger risk than you might first think. Whilst their star power is certain to draw attention from a wider audience…
The public discourse on reviewing things has long since shifted away from subtly. No longer can something simply be good enough for its own sake, everything must fall into one…
The concept game idea appears to be catching steam, with a lot of aspiring developers releasing a prelude or mostly-complete title with the idea of generating buzz, getting feedback and…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
Is it just me, or did mobile games kinda fade into the background somewhat? Like, rewind say 5 years or so and I was getting mobile game recommendations from everyone,…