They say that imitation is the most sincere form of flattery and if there’s any truth to that then Notch, creator of Minecraft, must be feeling awfully flattered. Whilst there’s…
platformer
Striking the right balance between making a game enjoyable and it’s relative difficulty level can be a rather tricky task. Way back in the dawn of gaming developers would often…
It may come as a surprise to long time readers who’ve followed my near clockwork routine of one post per weekday for the past couple years that I can be…
I was a real late comer to the Trine party, only getting around to playing it early last year after it had been out for almost 2 years prior. Looking…
I’m not exactly known for going against the main stream view of a game but for what its worth my opinion is (mostly) formed based on the merits of the…
The last few years have seen many independent developers attempt to expand on the traditional platformer style, usually either by re-imagining the concept or by combining it with elements that…
It’s not often that you see games stay as platform exclusives, especially successful ones. Since many publishers look to maximise their profit on any set of intellectual property a cross platform release,…
Growing up as a gamer my gaming intake consisted predominately of platformers. The reasoning behind this is simple, the hardware at the time wasn’t capable of doing much more, and…
It seems like the classic genres of games are undergoing something of a renaissance thanks to the now extremely viable independent game developer market. Whilst a lot of gamers will still go…
I consider myself to be pretty good at video games. More often than not I’ll go for the hardest difficulty setting as otherwise the game will just feel too easy…