Growing up as a gamer my gaming intake consisted predominately of platformers. The reasoning behind this is simple, the hardware at the time wasn’t capable of doing much more, and thus most games developers went the platformer route in order to make the most of their chosen platform. As the power of PCs and consoles started to increase and things like real 3D were possible the platformer started to take a back seat to other genres that had, up until then, played second fiddle to the platformers. The genre has experienced something of a resurgence in recent times with the independent developers rebooting the platformer genre for modern times. Limbo is one such title, and one that I feel I should have played earlier.
Without any hint of explanation of who you are, what your motivations might be or even what the controls are you are placed in control of what appears to be a small boy. His only defining features being the glowing eyes that pierce through dark world that he exists in. You then being your journey to nowhere, navigating your way through numerous obstacles many of them designed with a single purpose in mind: killing you in the most gruesome ways possible. Indeed the dark world that this boy finds himself in seems to be some kind of semi-futuristic place that’s hell bent on ensuring that the kid never makes it to his final destination, wherever that might be.
For a game with such simple graphics and limited colour palette the atmosphere that Limbo generates is nothing short of staggering. There’s little music or sounds to speak of, leaving the only constant sound being the soft wind and your footsteps. It’s strangely engaging, not exactly something I expected but taking a step back I can see a similar style in games like Silent Hill. The elements that are included then are done so deliberately and elegantly, giving you the feeling that the game’s creators spent an incredible amount of time on the all the little things that make up the Limbo world.
Whether intentional or the game play of Limbo has a sense of dark comedy about it. Whilst you’ll try your best to make sure that the little bugger makes it through each section safely it is inevitable that you’ll end up killing him in some of the most hilarious ways possible without even thinking about it. For me the first time was simply cratering him when I misjudged the distance to the floor below, his limbs flying off in opposing directions and the little glowing orbs blinking out. As the game progresses the ways in which you can die become more and more ludicrous, to the point where you’ll meet your end at the hands of fantastical futuristic contraptions.
On the flip side though I can see people playing Limbo as something of a survival horror rather than the dark comedy that I played it as. There are some moments that, if played with the lights off and late at night, would definitely give you a bit of a scare. Granted its nothing like the original Resident Evil series, something which gave me nightmares for a week after playing it through in one sitting, but the atmosphere alone is enough to set some people on edge. Maybe my view of Limbo as a dark comedy is just a coping mechanism I developed so as not to get attached to the little guy…
The core game play of Limbo is that of a classic platformer mashed up with modern day physics puzzles. Neither of these aspects are terribly complex with the platformer sections being relatively forgiving and the physics resembling all other games that utilize the Box2D physics engine. Still many of the challenges will having you engaging in a good helping of trial and error to see which solution works best. There are also many ancillary challenges available for those achievement junkies that will test your problem solving skills more rigorously should the core of the game not prove challenging enough.
Thinking back on my play through of the game it’s interesting to remember how the environments changed from the dark, foreboding forest at the beginning to some kind of futuristic factory belonging to a mad scientist. As far as a plot goes that’s about all you’ll be able to get out of Limbo (save for a couple moments in the game and at the end) and what it means is left as an exercise to the reader but looking at the title you can probably guess what the changing scenery is a commentary on.
Limbo is one of those games that just simply begs to be played at least once and all in one sitting. It’s a short game, something that can be easily knocked over in an afternoon, but for a game of this type that short length works well in its favour. Whilst there’s little plot to speak of the story telling that Limbo achieves without a single line of written or spoken dialogue is quite an achievement and is one of the reasons why it has received such critical acclaim. Limbo then is a game that I believe anyone who calls themselves a gamer should play, just because it’s such an unique experience. One that is unlikely to be repeated at any time in the near future.
Limbo is available on PC, PS3 and Xbox360 right now for $9.99, $15 and 1200 Microsoft Points respectively. Game was played entirely on the PC with 3.3 hours played and 23% of the achievements unlocked.