Games, like all creative endeavours, are aspirational things. They all have a goal; some to tell a great story whilst others challenge you with mechanics and puzzles. One of the…
platformer
Tomb Raider’s reboot of 3 years ago was a successful one, reinvigorating a franchise that had been sidelined by newer IPs in the same genre. Indeed it was the first…
The Trine series has captured many people’s attention over the years, mostly thanks to the incredibly inventive physics based game play. It’s been a long time between drinks for the…
In my review of Cradle (which I meant to get out last week, apologies!) I noted that I’ve found two distinct types of exploration games. Some are guided, wanting to gently…
Sometimes a game is responsible for the creation of a new genre. The most often reference example of this is the MOBA genre, one that was spawned out of the…
Creating a game is an exercise in compromise. On the one hand you have your vision for what you want the game to be, whether it be a sweeping epic…
Puzzle-platformers are the corridor shooter of the indie scene; they are the genre that nearly everyone attempts in their quest to become the next big thing. This means that, for…
Ever since games realised that they were no longer beholden to the Euclidean world we exist in the number of games based around messing with that idea has increased exponentially….
Trawling through the weekly releases can be something of an eye opener. There’s often a bevy of shovelware titles on there that I’m sure no one is proud of, a…
Puzzlers are something of a mainstay of the indie community thanks to their relative simplicity and large amount of creative freedom they offer the developer. That being said it means…