I try not to spoil too much of a game before I get into it, feeling like I’ve ruined too many games in the past by doing exactly that. This…
indie
Like all good humans I seemingly hold many contrary opinions which, thanks to me putting them on the Internet for all to see, I’m routinely forced to come face to…
Ever since the first walking simulators and interactive fiction games came into our lives the definitions of what makes a game have gotten fuzzier as time has continued its endless…
The power of nostalgia is undisputed but it’s also a trap that far too many game developers have fallen into. There’s been so many remakes, demakes and other attempts to…
History loves to repeat itself in the oddest ways. Here we are, some 5 years after the release of the original Hades and I find myself in a very similar…
It finally dawned on me that the reason I’m drawn to Roguelikes is that they give me the thing that many games have taken away: the feeling of being overpowered….
Does anyone remember The Last Guardian? In that game you’re put in charge of an AI companion that you have to wrangle into doing stuff so you can solve puzzles…
Early 2000s, 1980s cars, music festivals. If I didn’t know better I would’ve guessed the developers of Keep Driving had rifled through my Facebook post history and decided to make…
It seems I’m something of a sucker for a good indie dev story. So when I came across this post on /r/IndieGaming I figured why not give it a shot;…
Sometimes I get ahead of myself, wanting to preserve as much of the going-in-blind experience so I don’t build up expectations about the experience. Most of the time it works,…