There was a time once, long ago, where the time a game spent in development was a good indicator of the level of polish you could expect from it. Blizzard’s…
hand drawn
Some of the most challenging aspects of crafting a game is doing the things right that won’t get noticed. The minutiae that fades into the background can often be as…
Back in the day there was an unspoken rule about a game’s length being indicative of its quality. For some reason we all thought that games that took longer to…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
Long time readers will know I have a penchant for games with great visuals, superb sound work and a high concept. These are my review-bait titles: ones that the second…
Free to play used to be a taboo word for me, usually indicating that the game was some microtransaction infested hell hole that would do little more than soak up…
Games that utilise hand drawn animation are few and far between, with good reason. Whilst the tools to make games have gotten exponentially better, allowing many to try their hand…