Back in the day there was an unspoken rule about a game’s length being indicative of its quality. For some reason we all thought that games that took longer to…
experimental
4 Articles
David Klemke
6 Min Read
You know how there’s always a few games or a series you missed when it came out and just never got around to playing? One of them for me was…
David Klemke
4 Min Read
If you cycled back a decade or two the generally held definition of what constituted a game was fairly rigid. Today that definition is far less defined with the indie…
David Klemke
4 Min Read
Recent years have seen the lines of what defines a game blurred significantly. Games like Heavy Rain eschew normal game mechanics in favour of only minimal interactivity, instead focusing very heavily…
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