What can a game developer sacrifice in a game in order to amplify what remains? Some choose to cast aside mechanics, either simplifying or completely doing away with them, something…
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Annapurna has cemented themselves as a publisher of games with a strong narrative focus, often putting forward titles that make the definition of “game” all the more blurry. Their track…
Some games trigger an internal battle for me: one side arguing that it’s easy to judge a game’s merits by a few key factors whilst the other pushes me to…
There are many a good game I really love to play but can only do so in small bursts. Chalk it up to age or the allure of more passive…
The gamer community writ large has is becoming more aware of the struggles of game developers. Almost all AAA titles released these days are accompanied by stories of the horrendous…
It’s the early 90’s and we’re on a family trip down to the coast for a weekend away. We’d stay in one of the on-site tents, large enough to fit…
Indie developers have the unenviable task of balancing what precious resources they have to create the experience they want to deliver to their audiences. This often means that, when compared…
Google seems to have honed in on my penchant for slightly off-the-beaten-track kinds of games, often recommending reviews and listicles of games that wouldn’t usually garner a large audience. There’s…
When you’ve got a game you hold in such high regard it’s hard not to judge other, similar titles against it. Such is the challenge that ENDER LILIES: Quietus of…
Thinking about my journey as a gamer it’s interesting to note how I’ve ebbed and flowed between being focused on single player experience and those enjoyed with others. To be…