With game creation now within the reach of anyone who has the time to dedicate to it the differentiators usually stem from the strengths of their creators. Many come from…
Games
PC ports of mobile games have mostly been of low quality. Whilst many of the games make use of a base engine that’s portable between platforms often those who are…
For as long as I’ve been writing this blog E3 hasn’t been much more than a distraction when it rolls around. Indeed in the 7 years I’ve been writing about…
Many games have sought to catch some of Telltale’s success by emulating their trademark brand of story-first games. For the most part this comes in the form of copying the…
If you’re looking to watch people play games live there’s really only one place to look: Twitch. It started out its life as the bastard stepchild of Justin.tv, a streaming…
4 years; that’s how long it’s been since the last instalment in The Witcher series. Back then I felt The Witcher 2: Assassin of Kings was a serviceable RPG though the…
Creating a game is an exercise in compromise. On the one hand you have your vision for what you want the game to be, whether it be a sweeping epic…
I used to be spoken for when it came to short time waster puzzlers as none to could topple the venerable 2048. You see it’s not so much that the…
It’s been a while since I’ve had a good story first pixelart game come my way. It seems the indie scene has begun to move away from them as they…
The days of the expansion pack have long since left us, replaced by it’s bite sized cousin downloadable content. For many this is a better way of doing it as…