Movie tie-in games are some of the most derided games ever to grace our presence and with good reason. Often they’re given a woefully insufficient amount of time to come…
Games
The hivemind of the gaming community collectively looks towards indie developers as the innovators. We praise them and put them up on pedestals because they dare to buck trends, trying…
It’s been almost 2 years since the release of the current generation of consoles yet, strangely, it doesn’t really feel like it has. Usually this long after a new console…
There are few games that manage to grab me with just a concept. Put simply it’s because I’ve seen it all, the vast swath of games I’ve played over the…
The Trine series has captured many people’s attention over the years, mostly thanks to the incredibly inventive physics based game play. It’s been a long time between drinks for the…
In the 3 or so years since I reviewed Dear Esther, a game which in my opinion was an incoherent mess, I’ve come to appreciate the walking simulator genre. They’re…
In my review of Cradle (which I meant to get out last week, apologies!) I noted that I’ve found two distinct types of exploration games. Some are guided, wanting to gently…
Exploration games fit into two major categories: those that guide you along a pre-determined path, allowing you to wander off to your heart’s content, and those who simply drop you…
Sometimes a game is responsible for the creation of a new genre. The most often reference example of this is the MOBA genre, one that was spawned out of the…
Ah Razer and OUYA, two companies I once liked and respected who have both done something to draw my ire. For Razer it was their shameless price gouging tactics for…