The 3 year, 3 developer cycle that Call of Duty switched to has meant that it’s been a little longer between drinks for Treyarch, once considered the poor step child to Inifinity…
Games
I, like many of my generation, spent far too much of my time in Games Workshop stores as a teenager. I’d go there to gawk that the miniatures, painted in…
Last week I wrote about how Blizzard has been working to revamp itself over the past few years with new games that didn’t follow it’s traditional business model. Hearthstone and…
Freelancer was a seminal game, one that managed to pull Microsoft Game Studios’ reputation out of the gutter and set the bar for any space based game that would follow…
World of Warcraft stands out as an exception in the MMORPG world. Where nearly all other titles have either faltered or drastically altered their business models in order to survive…
Many older games, like those that were built before the time when the Internet was as ubiquitous as it is today, are playable so long as you can figure out…
In the age of sequels, spin-offs and re-releases we find ourselves in true endings to games are becoming increasingly rare. AAA titles will always have an eye towards a sequel…
For some reason the gaming community has thrived on titles that are, for want of a better word, incredibly brutal. The trend started to take root after the first Dark…
We gamers sometimes forget how personal games are for their creators. Often they’re a reflection both the creator’s intent and the creator themselves, especially for games that are created by…
Long time readers will know that horror and I don’t really get along. As a genre I don’t find it particularly engaging although there have been several examples which have…