The concept game idea appears to be catching steam, with a lot of aspiring developers releasing a prelude or mostly-complete title with the idea of generating buzz, getting feedback and…
David Klemke
2213 Articles
David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.
It’s rare that I’ll sit down to play a game and then not want to get back up again until it’s finished. Part of that is getting older and having…
Back in the day there was an unspoken rule about a game’s length being indicative of its quality. For some reason we all thought that games that took longer to…
I stopped looking at games to back on Kickstarter quite a while ago as it just seemed to encourage developers to take far, far too long to actually release something…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
The Warhammer 40K universe is so rich with lore I don’t think we’ll ever see an end to new experiences being built from it. Indeed whilst I was aware of…
Ever since I played Auralux all those years ago I’ve been keenly interested in what I like to call “essence” games. They are, as their name would imply, extremely stripped…
I’ve come to realise that I’ve had an unconscious bias against sequels that are, essentially, more of the same. I think this is because I’ve never been a “one game”…
So one of the reasons that I continue these reviews is mostly to give myself a check on how I’m feeling about a game now vs when I was actually…
There’s a lot to be said for games that are more than the sum of their parts. The games that truly shine are the ones that are able to take…