There are some major disadvantages to being on a low-information diet for video games. As release dates for new titles approach, I have to duck and weave past all the…
strategy
Past me can be a fickle bastard. I can’t tell you how many times I’ve gone back through my Steam wishlist to find a litany of titles that I have…
Over the years I’ve noticed trends in sequel games. For AAA’s and similar high budget titles there’s a tendency to streamline things, to focus more in on what made the…
Long time Early Access titles always have a…je ne sais quoi about them. For me it feels like putting on someone else’s well worn shoes: you know that they’ve served…
The media we consume is often a reflection of the times we find ourselves in; bringing to the surface ideas, concerns and fears that we collectively share. For many years…
There are many a good game I’ve played in my time, so many in fact that I’ve often forgot the ones that really meant a great deal to me when…
There’s a lot to be said for games that hone in on a core game play idea and ruthlessly pursue that without the additional cruft that seems to plague every…
I’ve had (and still do, for reasons that’ll become self evident) an itch to play a good city builder for sometime. There’s been a few decent candidates that have been…
Ever since I played Auralux all those years ago I’ve been keenly interested in what I like to call “essence” games. They are, as their name would imply, extremely stripped…
Is it just me, or did mobile games kinda fade into the background somewhat? Like, rewind say 5 years or so and I was getting mobile game recommendations from everyone,…