Ah man, I’m torn here. It’s been a hot minute since I’ve played any fighting game, let alone spent enough time with one to get my sense back for frame…
single player
There have been so many games I’ve shied away from this year because of lack of time. Any game that demands 10+ hours of my time means I probably won’t…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
I’ve come to realise that I’ve had an unconscious bias against sequels that are, essentially, more of the same. I think this is because I’ve never been a “one game”…
At this point reiterating the backstory of Cyberpunk 2077 feels like beating a dead horse. Suffice to say if you’re into games it’s likely you already know everything there is…
Games can be bad for many reasons: lack of resources, inexperience in certain aspects of game development or just simply misunderstanding what actually makes a game fun. Given my over…
You know what’s kept me from playing nearly all the base building games out there? Early Access. Whilst I think the concept is good in principle there are far, far…
Death Stranding’s genesis is perhaps one of the most well known controversies in recent memory. Hideo Kojima, ousted from his position at Konami, reformed his company Kojima Productions with the…
Superliminal and I have some interesting history. 5 years ago there was a video of a perspective based game doing the rounds, one that many people regarded as being the…
Survival sandboxes have never really been my cup of tea. I get the appeal, crafting your own story however you see fit, but if I’m going to engage in the…