DOTA 2 and I have history. It’s 2011, and the long awaited sequel to the incredibly successful Warcraft 3 map mod makes its debut on Steam in beta form. I’m…
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There’s a kind of sweet sadness in going back to your old MMORPG or looter shooter games. On the one hand it’s like slipping into an old pair of shoes,…
Pick a Ubisoft game, any one you’ve played in the last couple years should do (preferably one you liked), and now name one of the characters in it? You can’t…
I think I’ve discovered that I’m not a fan of “high intensity” games. This isn’t the same as challenging games, because I still very much enjoy those, but games that…
The idea that constraints promote creativity is a well known concept; the implication being that with defined boundaries you’ll make better use of the things that you have available to…
Games that do a lot with not so much are always impressive to me. Sometimes this comes from the use of minimalistic art styles, selective use (or non-use) of dialogue…
There’s a fine line you have to walk when looking into a game. On the one hand you want to know enough about it to make it worth your time…
With games that are hard to judge by truly objective measures I instead try to focus on whether or not the game achieved what it set out to accomplish. This…
Even with all the numerous titles that were delayed due to COVID 2020 has still been a pretty amazing year for games. For me personally this has culminated in no…
Games can be bad for many reasons: lack of resources, inexperience in certain aspects of game development or just simply misunderstanding what actually makes a game fun. Given my over…